This game was really fun!
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p.s on sandbox mode the puple potion was flying so fix that bug
Edit: I Finaly Got Myself A Mouse. I Am Happy About Myself
Thank you a lot! Do you mean you found it flying/hovering somewhere? Could you tell us where you found the potion so we can fix it? :)
So Here's The Story
So While I Was Playing Inch By Inch On The Itch App For Linux I Was Trying To Get This Potion In The Potion Mixter Thing
But I Was Using A Touch Pad So Then When I Let It Go It Started Flying
amazing little game will worth playing. I could see this game having a bunch more levels.
Very cool! Love the premise and the ambitious use of scale as the time limit. It was a ton of fun to play, great color choices, simple and clean environment to navigate with intuitive interaction. Great job on this!
awesome game love the idea and puzzle style very cool and super fun cant wait for more!!
Such a cool game! I've always love games that deal with the aspect of scale: it's something not a lot of people touch on.
I also love how only the ingredients are colored versus the bright white room. That was a great aesthetic choice.
What did you use to make your models? Did you do it in blender? Maybe Maya?
Glad you liked it! :)
All models have been created in the indie version of MODO!
Thanks! I've never heard of that software: I'll have to look into it.
Hope to see more stuff like this in the future! Especially if you consider doing longer stories or more complicated puzzles.
I see Lucis was having fun with being tiny behind the desk *cough cough* Very neat idea btw, haven't seen it before
Don't give away my secret spot just now! :P But maybe you can find Marigs as well! ;D
Well done Dare Looks! This was a very creative unique game. The challenge that is provided as you continue to get smaller and objects get too heavy requires you to prepare in advance as you continue to try and make the keys. Because of that you start to get the hang of it after a few plays and are able to better prepare yourself. I can definitely see this game going far the more you add. Can't wait to see what the future has in store!
This is my first play through, and it was a pleasant surprise:
When I launch the game, it crashes and it says, process exited with code 1.
I keep having this problem where I get to the end, I have all key ingredients and they are in the antidote processor, but I cant take out the antidote. Also after I made the antidote I stop shrinking, and I'm just stuck wandering around the lab. Is this a glitch? Or am I stupid?
Oh! That'the game's win state: When you have collected the three key ingredients, the "You Won!" screen pops up and the game is over. Was the screen missing, for you?
This was an extremely satisfying game! The concept was so simple yet the tasks were difficult and I love that it is completely randomized each time you play. Do I dare play on the toughest difficulty or even..... custom settings!!! Great job! This is one of my favorites in a long time!
Ohhhhh this was so good! How did it take me so long to find this little gem?
The set-up is amazing, the humour is on point and the concept is a beauty! It's stressful, hilarious and challenging all at the same time. This is an absolute winner!
Keep up the awesome work! =)
Move over *insert famous scientist* .... I have the cure!
Awesome game! Clean and a ton of fun!
Can you add toggle for right click for compatibility with mouse pads
We are currently working on extensive control options/settings!
Until then you can try to use the F key, instead, which replaces both mouse buttons, but is kind of tricky, sometimes
This is one of those games that you just HAVE to play more than once. Great concept and well executed.
this was a totally new idea and a ton of fun! I failed miserably and ended my sad little life in a boot but it was a life well lived.
Hey I recorded a quick video if you'd like to check it out!
Such a good game I seriously loved this! Keep up the great work!
This game literally SCREAMS VR, sad it may never see enough of an audience to warrant it
AMAZING, had to play it like 4 times ;D Would really like a v2.0 of this game!
I really want to play this game but I cant! I cant hold with right click an put in with left on a trackpad, or can I? Was trying for ages lol
Ha, oh, sorry about that!
Here's something you can try: The F key can be used instead of either of the mouse buttons (use and toggle picking up objects): This is still kind of experimental, but maybe it works for you!
I love this game! High quality with no performance issues. I would be awesome to see an expansion of this concept.
need optimization.... i have an i5 6ta and 1060... but is very lag.. 3 -8 fps
Mh, doesn't sound too different from my setup – have you tried customizing the graphics settings?
Turning the post-processing effects down or off entirely usually helps a lot, in case of low FPS.
Wow! Amazing concept put together beautifully. I had to really act fast to win this. The fact that it's randomly generated as well, is awesome. Really good game! Keep up the good work!
wasd for movement? That's unplayable. Can we rebind?
Not currently, I'm afraid – what controls would you prefer?
Well I use an azerty layout, so hardcoding qwerty controls isn't the richest idea. :P
Yes, that makes sense, heh! I use QWERTZ myself, but lucky it's largely interchangeable with QWERTY...
So, you'd use ZQSD for movement? I'll be busy this weekend, but maybe we can come up with something, some time!
I'm going to get to the point. Inch by Inch is worth your time. It's fun. The core mechanic of shrinking was exciting! Would love to see this expanded on and on Steam!
This was so clever! I did not expect the visuals to be as pleasing as they were! The dialogue was really well done, too. The mechanics were awesome and very well thought of. The measurements on the left, the makeshift steps you have to make and all of the possible combinations that there were just blew me away. I didn't try sandbox mode, but the main game itself had a TON of stuff going on in such a short amount of time. You definitely succeeded in creating a huge sense of urgency in a "science" based game. Thanks so much for making this!!
This was actually a challenging game, I had a blast playing it!!!
Playing this game was really fun it's really nice to play a indie game that has a concept that speaks for itself although i wish there was missions or a challenge mode but other than that i really enjoyed playing this
I had a lot of fun with this game and trying to best my own score, as well as speed run it. I really wish there was a lot more missions or objectives to complete, but the fact that this is something fresh, I found it highly entertaining. Thank you!
Oh my god, love this game, already made 2 Videos about it and now i am challenging my collegues on YouTube to beat me xD
A multiplayer mode would be awesome I guess, but anyway, keep on creating games like this, you're awesome :D
HI Lucas! Thank you for the update.
I like the new sounds, it adds some reality to the game. It seems like you've fixed some of the objects getting flung around. :) I haven't played with the new sandbox mode yet, but I look forward to it. There is now an odd purple tinge to the blacks though. Can this be turned off?
Even though it didn't really correspond with the theme of the Strawberry Jam 2, I think this game's concept speaks for itself. It's just an amazing idea to shrink constantly and by that having a harder time to interact with the own surrounding - I mean, yeah, it's kind of obvious, but I don't think that I ever saw it implemented in such a good way! Well done, seriously. I had a blast playing this, that's why I recommended it and also created a little gameplay video. :) I hope to see more of your stuff in the future!
Hey, glad you liked it! Thanks a lot for playing as well as your kind words and recommendation! :D
And I understand it's difficult to see from an outside perspective, but please take our word for it: The game corresponds with the jam's theme and rules perfectly fine! You can check the short discussion at the bottom of the jam entry page for details, if you like! :)
I got a suggestion. I found it funny if you could (when the game ended) possibly use the keyboard of the pc to call for help via chat or email. And you could get some funny answer back. :D