Good game, good models. I loved it, it has humor, it had a challenge. Mixing random ingridients to get a potion to start growing, is funny and pleasing to play.
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Inch by Inch not running on Linux if you use wine
Sorry to hear! What distro do you use?
have you tried beer?
This game is great! I saw my fav youtuber DanTDM play this game so I wanted to try it out and I am started to liking it. Keep up the good work!
Great game! Have you considered making it vr compatible? I think it would work great with roomscale and a teleportation mechanic that changes effectiveness relative to you size...
Glad you like it! :)
And we definitely have considered it! At the moment there are no concrete plans to port it to VR, however; mostly because we curently lack the necessary equipment and making it VR compatible would require large rewrites of the entire game, unfortunately - but we'll definitely keep it in mind!
Hi, there! Size Matters is a separate game that has taken a lot of inspiration from Inch by Inch; here's a thread about the situation, over at: Steam: https://steamcommunity.com/app/992120/discussions/0/1741103267312288922/
1) Maybe have a couple of maps to choose from. It would be nice to change up the room.
2) Maybe have a list of names for the potions that players can change so they can have their own potion names. Ex: Vividiom (not the best namer)
3) It almost seems kind of sad being in the room because it is so grey. Maybe liven up the room a bit.
How long does it take with a shrinking factor of 1 to get to the end height?
is there other potions you can make
besides ????? and the keys?
Only the ones from the formulas to create the key ingredients, I'm afraid!
("?????" is just a stand in for anything that is an unknown/undesired result)
The game play very laggy in my i5 with drivers installed and up to date with low quality.
Sorry to hear that! Have you also tried deactivating all of the post-processing effects?
Is there a reason the Mac version is available here but not on steam? I bought the game on steam but had to come here to play on Mac
No particularly good reasons, tbh. For the most part, the Mac version is less tested and makes up a much smaller market share.
We can definitely think about uploading a macOS version with the next update, over on Steam! Sorry for the inconvenience!
It says "The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix the problem."
Hi! In the same folder as the executable there should be that UnityPlayer.dll file; the exe and dll file need to stick together, otherwise running the exe won't work. If that file is missing, it has either been moved or removed (possibly by anti-virus software?)
Loved this game! We played it on our Youtube Channel, Catatonic TV!
Amazing, I loved every second of it.
Interesting little game with a unique concept.
very nice little unique game
What a unique and awesome concept! I loved it! 5 stars!
Nice game, really fun to play for me
Is this available for x86 linux systems?
Sorry, I'm afraid there is no x86 Linux build of the game. .. 😔
very great game I had alot of fun playing it
I really enjoyed this one! The design was clever and the minimalist look made me feel like a real scientist lol
How do I actually play the game with my windows 7 computer
Mhh, as far as I know, the game should be compatible with Windows 7 – have you tried both, the 64bit and the 32bit version?
ONE OF MY FAVORITE GAMES THIS YEAR!
If you guys develop this further, a vr version would be very good and immersive
As much 'fun' as VR would be with this, the distance to go from one side to the other gets very long. The jumping and running that takes place would become likely vomit inducing. Another version of this game would be very interesting (based around standing in a more confined area). However I'm not sure how well a VR adaption of this would do in terms of just not making people sick as it is set up now.
I think using a teleportation mechanic like The Lab, Budget Cuts, Talos Principle etc. would be the way to go - just limit the distance you can travel with a 'jump' teleport as some constant * your height. It doesn't need an in-world explanation, I think - teleportation is just the bog-standard VR movement mechanic 🙂
I only just got a VR setup and even so a couple days ago I was like "I'm sure there was this time-limited VR puzzle game where you got smaller and smaller and had to mix up chemicals, where is it in my steam library?".. hah! Your game must be pretty good if I thought I'd already played it in VR!
Love the sounds in this game :)
I LOVE this game. I like the aesthetics and the challenge. I'm okay with there only being one map, but maybe randomize the objects along with the other things? That's all I got .
Really cool concept and I love that the sandbox mode allows for manipulation of that concept in so many ways! The minimalistic style is cool but I think a more vibrant, colourful style would be more emersive. But other than small things like that, I have nothing to complain about and the game made for a really fun video as well!
AWESOME GAME DUDE !! really loved it i enjoyed making the video and playing the game wasnt the best gameplay but i hope you like it
why is it under the "free" tab when I have to "name my price"?
Because there's the option to pay nothing. Above the prize input field there should be a link: "No thanks, just take me to the downloads"
One of the most original games I've played in a while :)
Love how this game tests both my brain and my adrenaline at the same time. If the lab was bigger, that would make it WAYYY more challenging! :D
so thanks to jacksepticeye's video I found this game a few days ago and loved it and I came back just to make a profile so I could comment with some ideas it gave me:
1- if the lab setting were bigger and more ingredients were available, it would be kind of cool if certain containers were breakable or spillable, just to add some "be careful" challenge as you moved. And maybe they have different effects to help or hinder if they splash you or if you drank some. and oh no you just dropped the beaker with your last sample of Exotium, now you're definitely going to shrink all the way...
And if the different chemicals have different effects, you could take a gamble and sip on one of them to see if it's going to maybe give you back a few more inches, or instantly shrink you by a foot...
2- the whole "racing against a physical change that's making your life more difficult" concept is excellent and I think it would work with some other changes as well. Growing too big and breaking beakers or equipment. Gaining weight and moving slower and having a hard time squeezing through smaller gaps. Inflating and starting to float off the ground, better get that stuff mixed before you get stuck on the ceiling! Maybe your character starts turning into a monster, slowly, and loses their mental faculties so ingredients become hard to identify and recipes can't be read properly. Maybe they start getting thinner and thinner until they're intangible and can't pick up objects or use any equipment.
The changes could all be randomized so you don't know what you're going to get at the start of the game until it starts happening. Or maybe you made a mistake with the antidote and fixed your first problem, only to develop a second.
3- Imagine a 2-player co-op mode. One person is the scientist who can properly identify ingredients and understand how to mix them and operate the equipment. The other is the lab assistant/intern who's not great with figuring stuff out yet but they're more nimble and strong at moving objects around. They have to work together to fix the changes happening to one of them, or for extra hardness, BOTH of them. Scientist gets too fat and traps intern in a corner. Intern shrinks down and has to be carried by the scientist, someone blows up and floats by the ceiling and has to be pulled by the other player... and both players could choose to be scientists or lab interns for that extra challenge.
sorry for the wall of text but like there's just so much potential here, if it were a much bigger game with more content I could easily see you guys launching this on Steam or something for $10-15. And I'd buy that shit right away heheh. Had me some fun playing with the different shrinking and speed settings on this. ifyouknowwhatimean.jpeg
It turns out that I suck at video games.